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		<title>MarshaWaley9404 le 21 février 2026 à 00:21</title>
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		<updated>2026-02-21T00:21:14Z</updated>

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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Version précédente&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Version du 21 février 2026 à 02:21&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Ligne 1 :&lt;/td&gt;
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&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;In other words, &lt;/del&gt;Bungie &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;locked &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;content behind the DLC because Curse of Osiris raises the level cap and consequently the difficulty. &lt;/del&gt;Bungie &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;wanted the Prestige Modes to be the hardest in the game &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;require the highest level cap. Without the increased level cap due to the expansion&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the levels of all players wouldn&#039;t be the same. Even though &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;does feel like &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;slap in &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;face &lt;/del&gt;to the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gamers who have bought &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;now are being punished by having content taken away from them until they pay extra, Bungie thankfully sees &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;problem. Later in the post it was explained that changes are being implemented immediately to reverse the lock-o&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&quot;For &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;instance&lt;/del&gt;, the microtransaction engine may match &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a more expert/marquee &lt;/del&gt;player &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;with &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;junior player to &lt;/del&gt;encourage the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;junior &lt;/del&gt;player to make &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game-related &lt;/del&gt;purchases &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;of items possessed/used by the marquee player. A junior player may wish &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;emulate the marquee player by obtaining weapons or other items used by the marquee play&lt;/del&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Game Informer first reported on Creutz&#039;s findings&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which are based on an analysis of gaming company stock prices in &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;wake of various key releases&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Creutz specifically cited drops &lt;/del&gt;in the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;value of Electronic Arts stock following the release of Star Wars: Battlefront II &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Activision stock prices dropping after the release of Destiny 2 . While Creutz acknowledged that Destiny 2 had other reasons for attracting the ire of gamers (i.e. a buggy product on release day ), he still pointed &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;consumer backlash against microtransactions as a key factor in player dissatisfaction&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Creutz s&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Before the _Destiny 2 _ Prestige Leviathan raid goes live, all the rewards for finishing the mode have been revealed - so as to give players a little more motivation &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;tackling &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;upgraded level. A couple &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;weeks after the sequel’s release on major consoles like Xbox One and PlayStation 4, some fans of the online-only multiplayer first-person shooter video game may already be looking &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;up the stakes and challenges&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Fortunately&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Bungie has something in store for them&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;with &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;release &lt;/del&gt;of the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;more difficult version of &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Leviathan r&lt;/del&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Destiny 2 Prestige Leviathan raid was originally supposed to go live this week. However, Bungie decided to push it back &lt;/del&gt;for &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;another week and has now &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;new roll-out schedule set on Wednesday&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;October 18 at 10am PT. The delay is due to the discovery &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a serious bug &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the level that makes its enemy encounters far easier than they should be&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot;To allow time to fix this issue&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;we are delaying the start of the Prestige Raid until next week. It’s important to us that the team &lt;/del&gt;who &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;earns World First status doesn&#039;t &lt;/del&gt;have their &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;legacy tarnished by doubt, skepticism, or uncertainty,&quot; &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;company has explained on their website, regarding the hold&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This system will affect the matchmaking process &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;games, factoring in player skill level, Internet lag, availability of friends, preferred playing styles, and so on&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;At face value&lt;/del&gt;, the system &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;should improve gameplay&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;making matchmaking more personalized than ever. However&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;this patent is specifically concerned with using this matchmaking in order &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;push &lt;/del&gt;in&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;-game sales. Part of the patent re&lt;/del&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;So what&#039;s Osiris&#039; curse? That&#039;s anybody&#039;s guess, but &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;trailer makes it seem as though it has something to do with an impending invasion by Vex. It&lt;/del&gt;&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;been rumored for a while that the Vex have access &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;time travel, possibly even seeing through time to adjust their tactics; the trailer is the first confirmation that &lt;/del&gt;this may be &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;true&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Perhaps &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;coming to understand &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Vex&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Osiris began to see through &lt;/del&gt;time as well&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, and that has something to do with his cu&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Developer &lt;/del&gt;Bungie &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;has once again found itself in the position of having to apologize to &lt;/del&gt;**Destiny 2 ** &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gamers&lt;/del&gt;. The &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;issue, this time at least, revolves around the &lt;/del&gt;game&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;latest &lt;/del&gt;expansion &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The &lt;/del&gt;Curse of Osiris and the way that the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game has dealt with access to certain cont&lt;/del&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot;For example&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;if &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;player purchased a particular weapon&lt;/del&gt;, the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;microtransaction engine may match &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;player in &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gameplay session &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;particular weapon is highly effective&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This may encourage &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;player &lt;/del&gt;to make &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;future purchases &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;achieve similar gameplay resul&lt;/del&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot;[ Star Wars Battlefront II ] has pretty clearly significantly underperformed expectations and remains without &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;live services revenue stream, while &lt;/del&gt;[https://&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Destiny2mix&lt;/del&gt;.com/ Destiny 2 &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Subclasses&lt;/del&gt;|&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Https&lt;/del&gt;://destiny2mix.com/] 2 &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;has &lt;/del&gt;at the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;least suffered some unwanted engagement attrition. We suspect that 2018 &lt;/del&gt;will see &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a pullback on industry attempts &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;aggressively drive [microtransaction] growth as a resu&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;With &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;much-needed changes coming in &lt;/del&gt;Warmind &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(though there are still loot boxes...) and the potential for a genre-changing development in the fall &lt;/del&gt;expansion&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, Destiny 2 appears primed to recapture the industry&lt;/del&gt;&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;imagination&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Activision&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and &lt;/del&gt;Destiny 2 &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fans&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;will hope the game&#039;s third expansion follows &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;same blueprint its predecessor&#039;s did - &lt;/del&gt;Destiny &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;s third expansion, The Taken King , was hailed &lt;/del&gt;as &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the best the game had ever offered, winning over scores of fans and wooing players into returning for a significant amount of t&lt;/del&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;Bungie&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;s statement claims &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;XP system was fixed but we don&#039;t know what that means or if it was actually fixed yet, so stay tuned! We&#039;ve reached out to &lt;/ins&gt;Bungie &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;for clarification on how their downscaling may have impacted real-money purchases mentioned above &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;will update accordin&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The Prometheus Lens weapon contains Prismatic Inferno&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which means it fires &quot;a solar trace beam &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;generates &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;damaging heat field that grows while &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;weapon continues &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fire.&quot; What&#039;s more, kills obtained with &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Prometheus Lens replenishes &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;weapon&#039;s ammo &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;even extends &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;beam its&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&quot;For &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;example, if the player purchased a particular weapon&lt;/ins&gt;, the microtransaction engine may match &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the &lt;/ins&gt;player &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;in &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gameplay session in which the particular weapon is highly effective. This may &lt;/ins&gt;encourage the player to make &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;future &lt;/ins&gt;purchases to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;achieve similar gameplay resul&amp;lt;br&amp;gt;&lt;/ins&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;On a blog post over at their official site&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Bungie addressed &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;backlash&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The developer attempted to explain why the changes were made &lt;/ins&gt;in the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;first place &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;what is being done &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fix them&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The post sta&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Developer Bungie has once again found itself &lt;/ins&gt;in the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;position &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;having to apologize &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;**Destiny 2 ** gamers&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The issue&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;this time at least&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;revolves around &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game&#039;s latest expansion The Curse &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Osiris and &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;way that &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game has dealt with access to certain cont&amp;lt;br&amp;gt;&lt;/ins&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Dragon&#039;s Shadow (costs 23 Legendary Shards) is an exotic Hunter class chest armor that&#039;s constructed out of wraithmetal mail and &quot;grants movement and weapon handling speed &lt;/ins&gt;for a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;short time after dodging,&quot; which should come especially handy during PvP matches&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;considering Hunters do a fair amount &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;dodging &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;competitive&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Also&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Hunters &lt;/ins&gt;who &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;use a Void subclass will &lt;/ins&gt;have their &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;class abilities recharge faster - and &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ability can stack up to 3 ti&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;We’ve seen community discussion around XP gain &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Destiny&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;After reviewing our data&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;we agree that &lt;/ins&gt;the system &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is not performing the way we’d like it to. Today&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;we’d like to describe what’s going on under the hood&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and talk about what you can expect going forward when it comes &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;earning XP &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Destin&amp;lt;br&amp;gt;&lt;/ins&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;No mention of making up for the lost rewards or &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;monetization aspect here of course and there&lt;/ins&gt;&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;another layer &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;just how bad &lt;/ins&gt;this &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;really &lt;/ins&gt;may be. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;As Destiny 2 launched there were licensed tie-&lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;merchandise (Pop-Tarts!) that came with things like XP boosters and &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Eververse store also sells consumable&lt;/ins&gt;, time&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;-limited boosters called Fireteam Medallions and knowing that Bungie was stealing back XP earned, that effectively means these real-money purchases they were stealing back &lt;/ins&gt;as well&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. Now it makes sense why the Fireteam Medallion descriptions don&#039;t reveal how much more of anything it really gives you. Perhaps it&#039;s nothing at &lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Bungie &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;continues working against players as they&#039;ve now blocked select &lt;/ins&gt;**Destiny 2 ** &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;end-game content for those who haven&#039;t purchased the game&#039;s DLC&lt;/ins&gt;. The game&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;first mini-&lt;/ins&gt;expansion&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, &lt;/ins&gt;Curse of Osiris &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, released this past Tuesday &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;came with new missions - as well as an increase in &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game&#039;s soft level cap, from 20 to 25, and gear level cap, from 300 to 330 (gear can be increased by 5 using legendary mods) - in addition to introducing new higher-level, end-game content, such as Heroic Stri&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;That means for two+ months since Destiny 2 has launched the game has been robbing players of a massive amount of in-game earnings that otherwise have a real-world value since they&#039;re being sold. And Bungie had it running this &lt;/ins&gt;way &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;without indicating anywhere &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;this was &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;case. Sketchy? &amp;lt;br&amp;gt;&lt;/ins&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;In other words&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Bungie locked the content behind the DLC because Curse of Osiris raises the level cap and consequently the difficulty. Bungie wanted the Prestige Modes to be the hardest in the game and require the highest level cap. Without the increased level cap due to &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;expansion&lt;/ins&gt;, the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;levels of all players wouldn&#039;t be &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;same. Even though that does feel like &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;slap &lt;/ins&gt;in the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;face to the gamers who have bought the game and now are being punished by having content taken away from them until they pay extra, Bungie thankfully sees the problem&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Later in the post it was explained that changes are being implemented immediately to reverse the lock-o&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Curse of Osiris comes on the heels of Bungie suffering overwhelming backlash for rigging Destiny 2 &#039;s XP system , with regard to players earning Bright Engrams post-Level 20, thus forcing them to &quot; fix &quot; &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;system. But they failed &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;mention if they would &lt;/ins&gt;make &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it up their mistake to players by compensating them with in-game rewards that they lost out on. Unfortunately, Bungie seems &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be doing the exact opposite, as they&#039;re now blocking previously available end-game content behind &amp;lt;br&amp;gt;&lt;/ins&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The release of &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;new gameplay mode in &lt;/ins&gt;[https://&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;destiny2mix&lt;/ins&gt;.com/ Destiny 2 &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;guide&lt;/ins&gt;|&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;https&lt;/ins&gt;://destiny2mix.com/] 2 &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;comes &lt;/ins&gt;at &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a great time for &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game, which &lt;/ins&gt;will see &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;an influx of returning players thanks &lt;/ins&gt;to the Warmind expansion&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;release&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;While the game hasn&#039;t exactly struggled in maintaining a core player base&lt;/ins&gt;, Destiny 2 &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;has been criticized for a lack of variety in its content&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;something that was a major issue in &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;original &lt;/ins&gt;Destiny as &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;w&lt;/ins&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>MarshaWaley9404</name></author>
	</entry>
	<entry>
		<id>https://wikimontessori.org/index.php?title=Destiny_2_Fall_2018:_New_Mode_Details&amp;diff=47352&amp;oldid=prev</id>
		<title>MarshaWaley9404 : Page créée avec « &lt;br&gt;In other words, Bungie locked the content behind the DLC because Curse of Osiris raises the level cap and consequently the difficulty. Bungie wanted the Prestige Modes to be the hardest in the game and require the highest level cap. Without the increased level cap due to the expansion, the levels of all players wouldn&#039;t be the same. Even though that does feel like a slap in the face to the gamers who have bought the game and now are being punished by having c... »</title>
		<link rel="alternate" type="text/html" href="https://wikimontessori.org/index.php?title=Destiny_2_Fall_2018:_New_Mode_Details&amp;diff=47352&amp;oldid=prev"/>
		<updated>2026-02-21T00:07:18Z</updated>

		<summary type="html">&lt;p&gt;Page créée avec « &amp;lt;br&amp;gt;In other words, Bungie locked the content behind the DLC because Curse of Osiris raises the level cap and consequently the difficulty. Bungie wanted the Prestige Modes to be the hardest in the game and require the highest level cap. Without the increased level cap due to the expansion, the levels of all players wouldn&amp;#039;t be the same. Even though that does feel like a slap in the face to the gamers who have bought the game and now are being punished by having c... »&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Nouvelle page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;br&amp;gt;In other words, Bungie locked the content behind the DLC because Curse of Osiris raises the level cap and consequently the difficulty. Bungie wanted the Prestige Modes to be the hardest in the game and require the highest level cap. Without the increased level cap due to the expansion, the levels of all players wouldn&amp;#039;t be the same. Even though that does feel like a slap in the face to the gamers who have bought the game and now are being punished by having content taken away from them until they pay extra, Bungie thankfully sees the problem. Later in the post it was explained that changes are being implemented immediately to reverse the lock-o&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;quot;For instance, the microtransaction engine may match a more expert/marquee player with a junior player to encourage the junior player to make game-related purchases of items possessed/used by the marquee player. A junior player may wish to emulate the marquee player by obtaining weapons or other items used by the marquee play&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Game Informer first reported on Creutz&amp;#039;s findings, which are based on an analysis of gaming company stock prices in the wake of various key releases. Creutz specifically cited drops in the value of Electronic Arts stock following the release of Star Wars: Battlefront II and Activision stock prices dropping after the release of Destiny 2 . While Creutz acknowledged that Destiny 2 had other reasons for attracting the ire of gamers (i.e. a buggy product on release day ), he still pointed to consumer backlash against microtransactions as a key factor in player dissatisfaction. Creutz s&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Before the _Destiny 2 _ Prestige Leviathan raid goes live, all the rewards for finishing the mode have been revealed - so as to give players a little more motivation in tackling the upgraded level. A couple of weeks after the sequel’s release on major consoles like Xbox One and PlayStation 4, some fans of the online-only multiplayer first-person shooter video game may already be looking to up the stakes and challenges. Fortunately, Bungie has something in store for them, with the release of the more difficult version of the Leviathan r&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The Destiny 2 Prestige Leviathan raid was originally supposed to go live this week. However, Bungie decided to push it back for another week and has now a new roll-out schedule set on Wednesday, October 18 at 10am PT. The delay is due to the discovery of a serious bug in the level that makes its enemy encounters far easier than they should be. &amp;quot;To allow time to fix this issue, we are delaying the start of the Prestige Raid until next week. It’s important to us that the team who earns World First status doesn&amp;#039;t have their legacy tarnished by doubt, skepticism, or uncertainty,&amp;quot; the company has explained on their website, regarding the hold&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;This system will affect the matchmaking process in games, factoring in player skill level, Internet lag, availability of friends, preferred playing styles, and so on. At face value, the system should improve gameplay, making matchmaking more personalized than ever. However, this patent is specifically concerned with using this matchmaking in order to push in-game sales. Part of the patent re&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;So what&amp;#039;s Osiris&amp;#039; curse? That&amp;#039;s anybody&amp;#039;s guess, but the trailer makes it seem as though it has something to do with an impending invasion by Vex. It&amp;#039;s been rumored for a while that the Vex have access to time travel, possibly even seeing through time to adjust their tactics; the trailer is the first confirmation that this may be true. Perhaps in coming to understand the Vex, Osiris began to see through time as well, and that has something to do with his cu&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Developer Bungie has once again found itself in the position of having to apologize to **Destiny 2 ** gamers. The issue, this time at least, revolves around the game&amp;#039;s latest expansion The Curse of Osiris and the way that the game has dealt with access to certain cont&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;quot;For example, if the player purchased a particular weapon, the microtransaction engine may match the player in a gameplay session in which the particular weapon is highly effective. This may encourage the player to make future purchases to achieve similar gameplay resul&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;quot;[ Star Wars Battlefront II ] has pretty clearly significantly underperformed expectations and remains without a live services revenue stream, while [https://Destiny2mix.com/ Destiny 2 Subclasses|Https://destiny2mix.com/] 2 has at the least suffered some unwanted engagement attrition. We suspect that 2018 will see a pullback on industry attempts to aggressively drive [microtransaction] growth as a resu&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;With the much-needed changes coming in Warmind (though there are still loot boxes...) and the potential for a genre-changing development in the fall expansion, Destiny 2 appears primed to recapture the industry&amp;#039;s imagination. Activision, and Destiny 2 fans, will hope the game&amp;#039;s third expansion follows the same blueprint its predecessor&amp;#039;s did - Destiny &amp;#039;s third expansion, The Taken King , was hailed as the best the game had ever offered, winning over scores of fans and wooing players into returning for a significant amount of t&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>MarshaWaley9404</name></author>
	</entry>
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